Hurielim/Genasi/Swordmage
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Hurielim/Genasi/Swordmage
Player Name: Maxime Archambault
Character name: Hurielim
Level: 01
Class: Swordmage
Paragon Path:
Epic Destiny:
Total Xp: 00
Race: Genasi
Size: Medium
Age: 24
Gender: Male
Height: 6" 1'
Weight: 165 lbs
Alignement: Good
Deity: Torm
Adventuring Company or Other Affiliations:
Vision: Normal
Speed:6
Languages Known: Common & Primordial
Passive Insight: 11
Passive Perception: 11
Max HP: 29
Bloodied: 14
Surge value: 7
Surges Per Day: 8
ABILITY SCORES
ABIL. MOD.
STR: 15 2
CON: 14 2
DEX: 11 0
INT: 18 4
WIS: 12 1
CHA: 10 0
DEFENSES
10 + 1/2 lvl Class Feat Misc ABL MOD/armor
AC: 10 0 0 0 4
FORT: 10 0 0 1 2
REF: 10 0 0 0 4
WILL: 10 2 0 0 1
SKILLS
TRND
Arcana: +5
Athletic: +5
History: +5
Bonus
Endurance: 2
Nature: 2
Race Features:
Elemental Origin: Considered as an elemental creature. I'm a stormsoul and watersoul
Stormsoul power:
Promise of Storm Stormsoul Genasi Racial Power
The lightning living within you calls out to its companion, the
thunder. Sparks dance across your skin, and the air around you
seems to darken and rumble.
Encounter ✦ Lightning, Thunder
Minor Action Personal
Effect: Until the end of your next turn, you deal an extra 1d8
damage with any lightning or thunder power you use.
At 11th level, increase your extra damage to 2d8. At 21st
level, increase your extra damage to 3d8.
Watersoul power:
Swiftcurrent Watersoul Genasi Racial Power
Your form ripples like water as you flow forward, whipping past
enemies and rubble in a graceful but deadly surge.
Encounter
Move Action Personal
Effect: You can shift up to your speed over ground or liquid
terrain. You take no penalties for squeezing during this
movement, can move through enemy spaces, ignore
difficult terrain, and take no damage if the surface or
substance you move across would ordinarily deal damage
to you.
Class / Path / Destiny Features:
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process (for instance, if you
acquire a new blade that has magical abilities). If
you forge a bond with a different blade, the old bond
dissipates.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment. (This process automatically
destroys any other fragments of the weapon in existence,
so you can’t use it to create multiple copies of a
broken weapon.)
Aegis of Shielding Swordmage Feature
You create an arcane link between you and an enemy, allowing
you to blunt its attacks against your allies.
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 5 + your Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your
Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
Swordmage Warding
While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magical
force around you.
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
If you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by
taking a short rest or an extended rest.
Feats:
Extra Manifestation: Select one new Elemental Manuifestation : Watersoul
AT WILL POWERS:
Booming Blade Swordmage Attack 1
A field of sound punishes your enemy, and the sound becomes
louder if your enemy tries to escape.
At-Will ✦ Arcane, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and if the target
is adjacent to you at the start of its turn and moves away,
it takes 1d6 + Constitution modifier thunder damage.
Increase damage to 2[W] + Intelligence modifier at 21st
level.
Lightning Lure Swordmage Attack 1
You lasso your foe with a leash of lightning and pull it into
range of your blade.
At-Will ✦ Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you
pull the target to the nearest unoccupied space adjacent
to you.
Increase damage to 2d6 + Intelligence modifier at 21st
level.
Special: If you cannot pull the target to an adjacent square,
this power fails and deals no damage.
ENCOUNTER POWERS:
Lightning Clash Swordmage Attack 1
As your blade strikes home, a sizzling bolt of lightning leaps
from your reeling foe to strike down its nearby ally.
Encounter ✦ Arcane, Lightning, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary
attack.
Secondary Target: One creature within 5 squares of the
primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
DAILY POWERS:
Lightning Clash Swordmage Attack 1
As your blade strikes home, a sizzling bolt of lightning leaps
from your reeling foe to strike down its nearby ally.
Encounter ✦ Arcane, Lightning, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary
attack.
Secondary Target: One creature within 5 squares of the
primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
UTILITY POWERS:
BACKGROUND:
Il y a longtemps, une race d’humanoïdes élémentaires appelé Genassi vivait sur une terre où le ciel n’existait pas pour eux. N’ayant aucune capitale, ces grands inconnus du monde de la surface vivaient dans des cavernes très profondes où l’air était presque irrespirable pour les créatures de la surface. Dans cette société, certains étaient des experts dans l’utilisation du Arcane et d’autres dans les armes de corps à corps. Mais un jour notre monde fut découvert. Une équipe de prospecteurs nains nous avaient fait une faille dans notre sanctuaire et peut de temps après ils revinrent à la charge avec une armé. Plusieurs de nos graves guerriers ont sacrifié leur vie pour permettre aux autres de s’échapper pour rejoindre la surface. Finalement rendu au monde extérieur, nous avons du tout recommencer à zéro. Nous nous cachîment dans les bois essayons, de nous habituer à un nouveau mode de nutrition et de vie et finalement après plusieurs décennies nous réussîmes à créer une grande cité qui fut bâtisé Tröghârtras qui signifie dans notre langue Nos Héros.
Moi, Hurielim, suis un storm Genasi swordmage j’ai la peau violette, des lignes d’énergie de couleur argent et j’ai des cheveux en cristaux blancs et courts. Depuis mon plus jeune âge, j’ai été entraîné à manier plusieurs types d’armes et appris comment utiliser l’arcane pour manier des sorts de feu, d’eau, de vent, de terre et de foudre qui est ma spécialité. Mon tuteur fut autrefois un vieux swordmage qui était un expert en la matière cependant il est mort d’une maladie à la fin de mon entraînement. Maintenant que je suis près à combattre je pourrai prouver que j’ai bien appris pendant mon entraînement et chaques victoires seront grâce à lui. En marchant sur la route de mon pèlerinage tout alla bien jusqu’au moment où…
Character name: Hurielim
Level: 01
Class: Swordmage
Paragon Path:
Epic Destiny:
Total Xp: 00
Race: Genasi
Size: Medium
Age: 24
Gender: Male
Height: 6" 1'
Weight: 165 lbs
Alignement: Good
Deity: Torm
Adventuring Company or Other Affiliations:
Vision: Normal
Speed:6
Languages Known: Common & Primordial
Passive Insight: 11
Passive Perception: 11
Max HP: 29
Bloodied: 14
Surge value: 7
Surges Per Day: 8
ABILITY SCORES
ABIL. MOD.
STR: 15 2
CON: 14 2
DEX: 11 0
INT: 18 4
WIS: 12 1
CHA: 10 0
DEFENSES
10 + 1/2 lvl Class Feat Misc ABL MOD/armor
AC: 10 0 0 0 4
FORT: 10 0 0 1 2
REF: 10 0 0 0 4
WILL: 10 2 0 0 1
SKILLS
TRND
Arcana: +5
Athletic: +5
History: +5
Bonus
Endurance: 2
Nature: 2
Race Features:
Elemental Origin: Considered as an elemental creature. I'm a stormsoul and watersoul
Stormsoul power:
Promise of Storm Stormsoul Genasi Racial Power
The lightning living within you calls out to its companion, the
thunder. Sparks dance across your skin, and the air around you
seems to darken and rumble.
Encounter ✦ Lightning, Thunder
Minor Action Personal
Effect: Until the end of your next turn, you deal an extra 1d8
damage with any lightning or thunder power you use.
At 11th level, increase your extra damage to 2d8. At 21st
level, increase your extra damage to 3d8.
Watersoul power:
Swiftcurrent Watersoul Genasi Racial Power
Your form ripples like water as you flow forward, whipping past
enemies and rubble in a graceful but deadly surge.
Encounter
Move Action Personal
Effect: You can shift up to your speed over ground or liquid
terrain. You take no penalties for squeezing during this
movement, can move through enemy spaces, ignore
difficult terrain, and take no damage if the surface or
substance you move across would ordinarily deal damage
to you.
Class / Path / Destiny Features:
Swordbond
By spending 1 hour of meditation with a chosen
light or heavy blade, you forge a special bond with
the weapon. As a standard action, you can call your
bonded weapon to your hand from up to 10 squares
away.
You can forge a bond with a different blade using
the same meditation process (for instance, if you
acquire a new blade that has magical abilities). If
you forge a bond with a different blade, the old bond
dissipates.
If your bonded weapon is broken or damaged,
you can spend 1 hour of meditation to recreate the
weapon from a fragment. (This process automatically
destroys any other fragments of the weapon in existence,
so you can’t use it to create multiple copies of a
broken weapon.)
Aegis of Shielding Swordmage Feature
You create an arcane link between you and an enemy, allowing
you to blunt its attacks against your allies.
At-Will ✦ Arcane
Minor Action Close burst 2
Target: One creature in burst
Effect: You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.
If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate interrupt to reduce
the damage dealt by that attack to any one creature
by an amount equal to 5 + your Constitution modifier.
At 11th level, reduce the damage dealt by 10 + your
Constitution modifier. At 21st level, reduce the damage
dealt by 15 + your Constitution modifier.
Swordmage Warding
While you are conscious and wielding either a light
blade or a heavy blade, you maintain a field of magical
force around you.
This field provides a +1 bonus to AC, or a +3 bonus
if you are wielding a blade in one hand and have your
other hand free (not carrying a shield, an off-hand
weapon, a two-handed weapon, or anything else).
If you become unconscious, your Swordmage
Warding benefit disappears. You can restore it by
taking a short rest or an extended rest.
Feats:
Extra Manifestation: Select one new Elemental Manuifestation : Watersoul
AT WILL POWERS:
Booming Blade Swordmage Attack 1
A field of sound punishes your enemy, and the sound becomes
louder if your enemy tries to escape.
At-Will ✦ Arcane, Thunder, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and if the target
is adjacent to you at the start of its turn and moves away,
it takes 1d6 + Constitution modifier thunder damage.
Increase damage to 2[W] + Intelligence modifier at 21st
level.
Lightning Lure Swordmage Attack 1
You lasso your foe with a leash of lightning and pull it into
range of your blade.
At-Will ✦ Arcane, Implement, Lightning
Standard Action Ranged 3
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier lightning damage, and you
pull the target to the nearest unoccupied space adjacent
to you.
Increase damage to 2d6 + Intelligence modifier at 21st
level.
Special: If you cannot pull the target to an adjacent square,
this power fails and deals no damage.
ENCOUNTER POWERS:
Lightning Clash Swordmage Attack 1
As your blade strikes home, a sizzling bolt of lightning leaps
from your reeling foe to strike down its nearby ally.
Encounter ✦ Arcane, Lightning, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary
attack.
Secondary Target: One creature within 5 squares of the
primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
DAILY POWERS:
Lightning Clash Swordmage Attack 1
As your blade strikes home, a sizzling bolt of lightning leaps
from your reeling foe to strike down its nearby ally.
Encounter ✦ Arcane, Lightning, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage. Make a secondary
attack.
Secondary Target: One creature within 5 squares of the
primary target
Secondary Attack: Intelligence vs. Reflex
Hit: 1d6 + Intelligence modifier lightning damage.
UTILITY POWERS:
BACKGROUND:
Il y a longtemps, une race d’humanoïdes élémentaires appelé Genassi vivait sur une terre où le ciel n’existait pas pour eux. N’ayant aucune capitale, ces grands inconnus du monde de la surface vivaient dans des cavernes très profondes où l’air était presque irrespirable pour les créatures de la surface. Dans cette société, certains étaient des experts dans l’utilisation du Arcane et d’autres dans les armes de corps à corps. Mais un jour notre monde fut découvert. Une équipe de prospecteurs nains nous avaient fait une faille dans notre sanctuaire et peut de temps après ils revinrent à la charge avec une armé. Plusieurs de nos graves guerriers ont sacrifié leur vie pour permettre aux autres de s’échapper pour rejoindre la surface. Finalement rendu au monde extérieur, nous avons du tout recommencer à zéro. Nous nous cachîment dans les bois essayons, de nous habituer à un nouveau mode de nutrition et de vie et finalement après plusieurs décennies nous réussîmes à créer une grande cité qui fut bâtisé Tröghârtras qui signifie dans notre langue Nos Héros.
Moi, Hurielim, suis un storm Genasi swordmage j’ai la peau violette, des lignes d’énergie de couleur argent et j’ai des cheveux en cristaux blancs et courts. Depuis mon plus jeune âge, j’ai été entraîné à manier plusieurs types d’armes et appris comment utiliser l’arcane pour manier des sorts de feu, d’eau, de vent, de terre et de foudre qui est ma spécialité. Mon tuteur fut autrefois un vieux swordmage qui était un expert en la matière cependant il est mort d’une maladie à la fin de mon entraînement. Maintenant que je suis près à combattre je pourrai prouver que j’ai bien appris pendant mon entraînement et chaques victoires seront grâce à lui. En marchant sur la route de mon pèlerinage tout alla bien jusqu’au moment où…
Sgrubz- D.M.
- Messages : 204
Date d'inscription : 22/08/2009
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